Shoot any environment in-camera on our LED wall - a high-resolution LED volume with real-time 3D environments, camera tracking and motion control, all working as one, under one roof in Aalborg, Denmark.
The pieces work as one system - the wall, the tracking and the render engine talking to each other frame by frame.
LED volume
A high-resolution LED stage that wraps the set in photoreal, moving light - your background and your key light in one.
The environment shifts with your lens, so parallax and perspective stay honest.
Programmed camera moves you can run again, take after take.
Photoreal environments built and lit in a real-time engine - changed on the fly.
Reflections, spill and light captured live - less to fix in post.
Great virtual production starts with the hardware. Our LED volume is built on film-grade panels, an industry-standard processor and two real-time playback engines - so the wall stays sharp, colour-accurate and locked to the camera.
Fine-pitch LED built specifically for film and XR. A 1.9 mm pitch stays sharp on camera even in close-up, while a very high refresh rate and low scan keep the image clean and flicker-free at high shutter speeds - with deep, wide-gamut colour.
The industry-standard LED processor drives the wall with precise, calibrated colour. Full 4K at 60 Hz in 12-bit colour with automatic HDR, plus high-frame-rate playback via R2+ receiver cards. Signal runs to the wall over fibre using Brompton DX distribution units - clean, low-latency feeds across the whole stage.
Epic Games' real-time 3D engine renders the virtual environment live and paints it across the volume with nDisplay. Its in-camera VFX (ICVFX) toolset ties the render to the camera - the inner frustum stays perspective-correct as you move.
A real-time playback and compositing media server made for LED volumes. It drives the wall and the stage lighting together, and connects straight to Unreal Engine - playing 2D and 2.5D content at high resolution from a single GPU.
Indicative configuration - exact panel count, resolution and frame-rate ceiling depend on the build. Full technical spec sheet available on request.